
BASIC INFO
NAME: | Arete |
GAME: | Spire: The City Must Fall |
CLASS: | Azurite |
DURANCE: | Duelist |
GENDER: | Male |
SPECIES: | Drow |
SKILLS
COMPEL: | ⎔ |
DECEIVE: | ⎔ |
FIGHT: | ⎔ |
DOMAINS
COMMERCE: | ⎔ |
HIGH SOCIETY: | ⎔ |
LOW SOCIETY: | ⎔ |
RESISTANCES
REFRESH CONDITION
Carry out a deal that benefits you more than it does the other party. |
| ARETE
NOUVEAU RICHE, TERRORIST, DEGENERATE
BACKGROUND
In Spire: The City Must Fall, drow live under the thumbs of the insane near-immortal high-elves(aelfir) who control the eponymous Spire. Drow, as part of their "payment" for being allowed to live in their spire, are rounded up typically at 16 but sometimes as young as 13 and forced to serve a Durance for four years, where they are auctioned off to serve the high elves. Occasionally, a drow from a wealthy family will be able to buy their way out of a durance, but such things are rare and hidden occurrences.
Which is to say, that's not what happened to Arete. He was sold as a Duelist, putting his life on the line to fight for the "honour" of an aelfir lord during their debauched festivals. In the last six months of his durance, his master and another of the same house became much worse, clearly intending to see how far they could push their drow since, well. After the durance they wouldn't belong to them, and what point was there to them? And so they attempted to break their toys.
Desperate, fearing for his sanity and soul alike (his life had long-since stopped being a primary concern, if he were to lose that it would not be due to any fault of his own but neither was it a horror he would lose sleep over), Arete began to scheme to fake his death. With his perpetual attendance at high society events he was able to get his hands on the occasional rare and high quality drug, jewel, or little fripperies. The punishment that might await him should he be caught was of little concern, with the turn his durance had already taken, and so he was able to finance his scheme.
However, Merrit— his fellow Duelist— was in worse shape than he realised. As he came near to killing Merrit in that last fight, where their masters at last turned them against each other, he used up his fake death insurance. He kicked him off the side of the spire to the Perch where he had a team ready to recover him. So instead of Arete, they got Merrit. Merrit's life was saved but Arete had to finish his durance for real, and Merrit was left unable to return to the upper society where he had connections because he's supposed to be dead, and his condition was bad enough that the team that rescued him was able to restrain him and prevent him from returning up the Spire before the term of his durance was complete.
These days, publicly, Arete is an Azurite— a trader from the south docks, clad in sacred blue and gold. He leveraged well the connections he made, even if he hadn't used the original funds gathered in the way he meant to. With connections in commerce, high society, and low society, he has very much a reputation. Unfortunately, the reputation is not entirely positive: oh certainly, he knows anyone who is anyone, and he can get you what you want at a price you might be able to pay, if not comfortably. But very few people would consider themselves at ease around him, as he's adopted several aelfir customs.
To start, drow cannot be exposed to sunlight lest they risk burning themselves, and as such are a very covered up race, especially compared with the aelfir from the far from frozen north who tend to wear as little as possible. Arete is rarely seen without, at the very least, his chest exposed. If asked he'll say he is still adjusting from leaving Amaranth, the frozen high courts, and the rest of the Spire leaves him overheated. Reasonable! Though, when he is out, he always keeps his bodyguard by his side, a man who has been forced into wearing a duelist's mask, one that matches that of the person who shared his durance. . . Who it is common knowledge that Arete slayed with his own hands and then kicked his pulped corpse from the spire so his body would never be recovered. This is the kind of shit Aelfir write operas about, and not really the kind of thing drow like watching other drow do.
These days, privately, Arete works for the Ministry, a secret organisation sworn to to destroy and subvert the dominion of aelfir within Spire. Merrit, of course, is the bodyguard behind the mask and he fucking hates Arete's life choices. He hates being a bizarre status symbol, as Arete apes aelfir customs. He hates that with Arete's proper high society connections he has after having survived his durance, he's gone fuck this and gone to work in CRIME, after having him held hostage for the end of his own durance so he now has no choice but to assist in Arete's mad schemes. This puts them in so much danger— the inevitable end of a Minister is death, madness, or worse— when they could have had it GOOD. He also resents him choosing to keep him as a body-guard and renouncing dueling— yes, he's aware that the injuries sustained mean that Arete can never reasonably again take up the sword. He's also aware that Azurite can receive a boon from Azur that allows them to literally buy their way out of being wounded.
And that Arete chose to get mild mind-control boon instead, with the power to induce uncontrollable greed til sunrise.
Arete, for his part, is not helping by clearly enjoying himself with the arrangement.
ABILITIES
CUT A DEAL. You know anyone who’s anyone... Once per session, set up a meet with an NPC who can acquire you pretty much anything available in Spire. It won’t be free, though, and odds are they’ll want a favour or a cut too.
HEART’S DESIRE. ...And you know what they want. Once per situation, pick an NPC that you can observe for a while. The GM will tell you what they want most of all right now
HIDDEN STASHES. You have dozens of caches hidden within the city limits. +2 Silver. In addition, once per session, gain a (non-unique, mundane) piece of equipment instantly as you retrieve it from a cache
GLUTTON’S COIN. [Divine] You summon a magical coin that curses the holder with insatiable greed. Mark D3 stress in Silver or Mind. You summon a coin that you imbue with magical power. The first person to touch it other than you will be possessed by a feverish desire to gain as much wealth and items as possible before the next sunrise.
INVENTORY
Wardrobe Three sets of beautiful robes and girdles, each in slightly different shades of blue
Jewelry Golden necklaces, nose-rings and bracelets bearing the symbol of Azur
"Weapon" Bodyguard, D6, Tiring. Merrit. Hates singing, shirtlessness.
EDITORIAL
The first of probably a series of these! I have a bunch of tabletop corebooks on my laptop that never get used, so I might as well at least build characters for them. I randomized Arete's class (Azurite) and then his durance. That said, the durance he originally got ended up giving him the same skill twice, so I swapped him to Duelist. For the Azurite, you get a choice of two different weapons: a serious looking club or a bodyguard, and if you picked the bodyguard you got to pick two things your bodyguard hates. And so, Arete happened!
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